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Gideros links12/12/2023 ![]() ![]() It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. Open SourceAndroid Development ToolMacWindowsLinuxOnline46 alternatives to Apache Cordova Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript.Suggest and vote on featuresLÖVE Features PortableLÖVE can be used from a USB stick or similar with no prior installation. LightweightLÖVE consumes less device resources compared to similar apps.Lua scriptingCollaborative Workspaces 54Apache CordovaIs this a good alternative? Yes NoCopy a direct link to this comment to your clipboard Free Fix Open project and Restart project menu actionsĭon't hesitate to donate while downloading to support Gideros, or anytime using the 'DONATE' link at the top of the forum page.Open SourceGame Development ToolMacWindowsLinuxAndroidEmscripten67 alternatives to nCine nCine is a cross-platform 2D game engine in C++ for fast and performant game development.Suggest and vote on featuresApache Cordova FeaturesWeb-Based 6nCineIs this a good alternative? Yes NoCopy a direct link to this comment to your clipboard Free Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be. Support APPLICATION_SUSPEND/APPLICATION_RESUME Allow setting of photo library usage (iOS) Add a setOrientation() Call (iOS, Android) GApp extensions so that they open the required tool ![]() Allow multiple fonts in a single TextField ![]() Associated with Gideros powerful text layout options this ease things a lot! You can then build a CompositeFont with several fonts (normal, bold, fancy, texturepackfont) and render all of them in a single TextField. ![]() a new escape code in TextField: "\e" that allows you to select which font to use for a chunk of text inside a TextField, if a CompositeFont is used. a change in CompositeFont, that allows individual fonts to be named a new TexturePackFont object that allows to turn a TexturePack into a font, usable by TextField This allows smoother animated loading screens.Īnother great thing available in this new version: multi font and even images in TextField. Internally Gideros will do all the heavy stuff in a side thread, not blocking the main rendering thread, and trigger a callback when the Texture is ready to be used. So that's it, a long awaited feature is finally availble in Gideros 2021.9: the ability to asynchronously load textures. And thanks to those lambda, writing continuation functions for multithread/deferred/async processing is much much easier. Of course we knew them already in lua (they are closures), but they are relatively new in the C++ world. And with C++11 comes a lovely feature: Lambda-expressions. Well that's what happened a few weeks ago, when I realized that nowadays all platforms Gideros target are supporting C++11. Do you know that feeling, when you've been trying to implement a feature for a long time but you couldn't for a varierty of reasons (complexity, cross platform issues, lack of lower level API, etc), and then you suddenly realise, years later, that you can now do it ? ![]()
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